The Constant
Mario was created in 1981 by Shigeru Miyamoto as a simple sprite—a figure that moves and jumps. There’s no story. No explanation for anything. Just the immediate problem of crossing the screen.
I played Mario games growing up. I don’t remember which ones specifically, just the feeling of it—the controller, the timing, the way your brain learns the pattern. The games don’t explain themselves. You figure it out by playing.
The strange thing about Mario now is that he exists outside of games. You see him referenced everywhere. Most people have never played a Mario game and still know exactly who he is. He’s become this cultural constant, the way Mickey Mouse is.
That’s odd because he’s barely a character. He doesn’t want anything, he doesn’t have a personality, he doesn’t develop. He’s just a mechanism—jump, move, navigate. But that’s probably why he’s lasted. He doesn’t require depth or story or meaning. He just works.
I was thinking about this the other day, how something so simple could become so permanent. Not because it’s precious or protected, but because it actually functions. Because it doesn’t try to be more than what it is. Mario isn’t trying to be art. He’s just a good game. And that was enough.