Marcel Winatschek

Still Better Than Star Trek

I came to it late, downloaded the first one on impulse, and then I couldn’t stop. Burned through all three over a few months. That was years ago and I haven’t found anything that matched it since.

What hooked me was partly the story—intricate and strange for a blockbuster game—but mostly the weight behind your decisions. Not clean moral branches but real trade-offs with consequences that carried forward. Characters you saved in one playthrough died in another depending on your choices. You could green-light genocide and carry that guilt forward for two more games. The decision-space was enormous and almost all of it actually mattered.

The ending still gets to me. Won’t spoil it, but there’s something in how it concludes that feels truer than games usually allow themselves to be. People are still debating what it means, which is kind of the whole point. It’s one of those endings that makes you want to immediately replay it to see if another path was better, but you already know the answer—it’s not about the paths, it’s about you.

I’d stopped gaming before this. Not dramatically, just drifted away. These three games pulled me back in. Made me feel like someone whose choices actually shaped the world I was moving through. Bioware convinced me that games could do something I didn’t think they could—that they could matter the way books do.

I’m still chasing that feeling. Still waiting for another trilogy to do what those three did. Haven’t found it. Probably won’t.