Another Castle
I saw these images the other day—video game characters completely hollowed out. Mario, Sonic, the princess. Christopher Hemsworth made a series called Dear Inner Demons
that strips away the fantasy and shows what these characters would actually feel if they had to sit with their own lives.
When you’re a kid playing, you don’t see any of that. You see coins, power-ups, a sense of being capable of anything. You want to be that person. But the more you think about it, the more you realize the actual trap. These heroes are stuck in loops. Rescue the princess, clear the level, find the treasure. Then it starts again. No progression, no ending, no escape. Just the pattern forever, until someone turns off the console.
There’s something almost cruel about that kind of repetition. Especially when you realize Hemsworth’s images are right—the hero would feel exactly like that. Exhausted. Trapped. Wondering if this is really the life that looked so appealing from outside the screen. Maybe that’s why the work hits. It’s forcing you to see what you were happy to ignore when you were young. The trap was always there.