Marcel Winatschek

Still Waiting for Andromeda

Jack. Jacob. Kasumi. I’ve spent more time thinking about those three than I probably should.

Mass Effect 2 taught me something about myself. It wasn’t the most polished game in the series, but it was the right one at the right moment. It made me understand that I need choice in my stories—real choice, the kind where you can actually change things. Kill the wrong person and watch the world suffer for it. Love the wrong person and live with the consequences.

The crew felt like actual people. Jack, wounded and feral. Jacob, solid and dependable. Kasumi, the mystery you never fully understood. You recruited them, built a team out of broken pieces, and when it mattered, you trusted them with your life.

After you finish a game like that, everything else feels like watching through glass. You care about characters in books and shows, sure, but you can’t save them. You can’t change anything. You’re just watching someone else’s story play out.

So when I heard Andromeda was coming, when I saw the trailer, something in me stirred. A new galaxy. New people to meet. New reasons to make impossible choices and live with the consequences. I want that feeling again. I want to walk onto some ship and meet a broken, impossible person and think, ’I’m bringing you with me.’

The trailer looked solid. Bigger, prettier, more of everything. But that’s not what matters. What matters is whether they understand what made the second game work. Whether they trust me to care about their people. Everything else is just decoration.