Weedcraft
Weedcraft is Devolver Digital’s business simulation about running an illegal cannabis operation. You grow, sell to customers, compete with dealers who have better product and lower prices, stay ahead of the cops. The dream is to be the best dealer on your block.
It’s the kind of game only Devolver would fund—a genuinely absurd premise handled with complete seriousness and actual craftsmanship. Not a cheap novelty thing, but real game design.
There’s something odd about it now, with legalization spreading. A game that simulates the whole supply chain of an illegal business. But that’s sort of the point, isn’t it? You deal with pricing, customer retention, competition, sourcing. All the actual business problems dealers face, except you can restart when you get caught.
What I want to know is how the enforcement side works. Is it just randomness, or is there actual strategy to avoiding the cops? That’s usually what determines whether a premise like this stays clever or becomes genuinely engaging.