Obsidian’s Turn
New Vegas was the Fallout game I actually loved. Fallout 3 was decent enough, better than 4 anyway, but New Vegas had something real. Interesting characters, actual ideas, places designed to make you want to wander through them. Then Fallout 4 came out with its locked-down dialogue, and I was genuinely disappointed.
Obsidian Entertainment is making The Outer Worlds, and it’s essentially New Vegas in space. You’re in the Halcyon Colony dealing with colonial factions and their competing interests, trying to figure out where you belong. The pitch is that your choices actually reshape the story instead of being cosmetic—the kind of agency Obsidian built their name on. They know how to write branching conversations that listen to what you’ve done.
I’ll play it. Bethesda lost me, and this is coming from the people who made New Vegas.