Digital Cocaine
There’s this modder named Filip who makes about six grand a month selling cocaine in The Sims 4. Not real cocaine, obviously—digital cocaine in a mod called Basemental Drugs. But the money is real.
What started as Filip just fucking around with his Sims kitchen, adding some recreational pharmaceuticals to the game for fun, turned into this fully realized drug economy mod. You can cook cocaine, grow weed, throw parties, deal to AI junkies, hire sex workers, wake up with hangovers. The whole pharmaceutical pipeline. It’s absurdly detailed.
The mod itself is free to download. Filip doesn’t charge for the work. But enough people who use it throw him donations that he’s apparently found the one legal way to run a drug operation: simulate it so perfectly that people want to fund it.
There’s something almost accidental about it—he wasn’t trying to build a business. He was just goofing around, created something weird and specific and good enough that it stuck. Now he’s making more money from donations than a lot of actual jobs pay.
The punchline people make is always the same: if you want to deal drugs, just learn to code first.
Which is funny, but also kind of true in a depressing way. The barrier to making actual money isn’t legality, it’s just… having a skill worth monetizing. Filip did.