Bright, Quick, Done
I can’t do the long-term game thing anymore. Three weeks with Fortnite or World of Warcraft and I’m ready for literally anything else. I need something I can finish in an evening, feel like I got something out of it, and then move on. No battle passes, no seasons, no twelve-year-olds in voice chat.
Iconoclasts is that game. It’s a platformer with Metroidvania elements—you play as Robin, a mechanic on a dying planet, piecing together what’s happening. The world is bright and colorful, full of strange characters and actual puzzles. Nothing overstays its welcome.
Joakim Sandberg made the whole thing alone. You can feel that care in how the game knows when to end.
It runs on everything. What I like is how clean it is. No cosmetics, no seasons, no guilt for taking a break. You finish it and move on. The game doesn’t follow you.