Marcel Winatschek

Into the Hollow

You’re descending into Dirtmouth. The ruined city fades above as you push deeper into caverns filled with insects and corrupted creatures that move in ways that feel off. It’s Metroidvania structure—all that backtracking, finding new abilities, discovering passages you were too weak to access before. The world feels genuinely wrong in the way that makes your chest tighten.

I had fun with it, mostly, though some sections brought me close to quitting entirely. Part of it was difficulty, but honestly, a lot came from my own impatience and sloppiness—getting caught in some desperate just keep swinging loop that only bred more mistakes. There’s a moment you hit when you realize that careless determination is the enemy, not the boss. I hit it more than once.

For someone with actual patience, someone who can sit with frustration without turning bitter, Hollow Knight is a dark little world that feels complete and real. That’s enough.