What Nintendo Owed Me
Perrin Kaplan, Nintendo’s VP of Marketing, had a phrase for people like me: sleeping gamers.
The theory was that a whole generation had drifted away from video games not because they’d outgrown them, but because the games had stopped doing anything interesting—same mechanics, same genres, same annual sequels with marginally better textures. Nintendo’s Revolution was supposed to wake us back up.
I’d been trying to explain my own gaming absence to myself for years. The last time I finished something properly—really played it through, stayed absorbed, actually cared about the ending—was The Legend of Zelda: Majora’s Mask on the N64. That was 2000. Everything since had felt like obligation more than pleasure: start something, lose the thread, put it down. I’d been blaming my attention span, my schedule, some general creeping adulthood. Kaplan’s framing was more flattering. The games were boring. Not me. The games.
Whether the Revolution actually delivers is the open question. Nintendo has a history of grand gestures that dissolve into gimmicks once the novelty wears off, and the motion controller concept is strange enough that I can’t fully commit either way yet. But something has to break the loop. I’m willing to be wrong about how.