No One Had Any Ideas
Sony’s decision to bolt motion-tilt onto the PlayStation 3 controller—a direct response to Nintendo announcing the Wii remote—had already become a running embarrassment by E3 2006. The Sixaxis arrived without rumble, without a genuine design philosophy, without any apparent reason to exist beyond "Nintendo has this, so we need something like it." The gaming press handled them accordingly.
Then Peter Moore, Microsoft’s corporate VP at the time, announced that the Xbox 360 would also be receiving a redesigned standard controller "technically oriented toward" the Nintendo design. Two of the three major console manufacturers, in the same season, scrambling to imitate the one company everyone had been writing off as irrelevant for years. Too childish, too quirky, too far outside the hardcore market. Nintendo spent most of the early 2000s being condescended to, quietly developed an entirely new approach to physical input, and then watched Sony and Microsoft panic-copy them in real time.
There’s something clarifying about moments like that. The games industry talks constantly about innovation, but when something genuinely new appears, the instinct at the top is always the same: copy it fast and call it a feature.