Ōkami
Ōkami made me want a Wii. This Clover Studio game about painting spells and mythology, motion controls woven into the narrative rather than bolted on as a gimmick—it was the kind of exclusive that made the hardware matter. The music was genuinely good, and you could feel the visual design had a philosophy behind it.
What actually got me was the website. As a web designer, I noticed the site matched the game’s visual logic instead of being just marketing. Most games don’t bother. That kind of attention to the whole system—design extending beyond the game itself—changed how I thought about what design actually means.