Marcel Winatschek

Every Cartridge Is Someone Else’s Nostalgia Now

I knew every pixel. The exact frame Bowser became vulnerable, which dungeon looped back on itself, where the invisible wall was hiding. As a kid I played everything my fat fingers could reach—Sonic the Hedgehog, The Legend of Zelda, Final Fantasy—and I didn’t just play them, I ingested them. Cheat codes memorized. Strategy guides dog-eared. Tip hotlines called. The internet barely existed yet, so game knowledge felt like contraband, passed around in school playgrounds like cigarettes. Every consequence of every action in every world lived somewhere in the back of my head. I could have aced a geography test on fictional kingdoms I’d never visited.

That version of me is gone. I can’t locate exactly when he checked out, but at some point between then and now my ability to sink into a game dissolved completely. Now it’s ten minutes before I’m restless. One unfair death and I’m done. Controller down, console off, low-grade shame. I used to be able to recite the entire Pokémon rap by heart. Now I can’t finish a tutorial.

Part of it is that nothing has beaten the Super Nintendo. I know how this sounds—standard-issue nostalgia from someone who peaked at twelve—but I can’t argue my way out of it. Every new release I pick up feels like a microwave meal. The graphics are sharper, the worlds are bigger, but the feeling is flatter. I wander through enormous, detailed environments and feel like a tourist in a country I used to live in.

So I drift. Scrolling through release lists at midnight, watching trailers, reading reviews of games I’ll probably never finish. Somewhere out there is a game that’ll light the thing back up—something that grabs me and doesn’t let go until I’ve clocked an embarrassing number of hours and forgotten to shower. I haven’t found it yet. Maybe a Wii is the answer. At least then I can go back to the old SNES library and revisit the ruins of my childhood. Mario. I’m coming. Don’t wait up.