Marcel Winatschek

DayZ as It Should Be

I’ve spent twenty years watching zombie movies and TV shows, reading comics, playing games—all of it a weird cultural rehearsal for something that will probably never happen. The movies taught me malls fall first. Comics showed me that bows matter when ammo runs out. Games made it clear that trusting anyone is a good way to get stabbed in the back. It’s all preparation, really. A fantasy rehearsal we run over and over while we’re trying to sleep.

DayZ is the thing that’s been letting people actually live that fantasy for a while now—started as a mod for Arma, free, endlessly buggy, but it had something the polished military shooters didn’t have. You drop into this fictional post-Soviet country called Chernarus with a handful of other survivors and a lot of infected things that want to eat you. You can help people or kill them. You can team up or go solo. The average life expectancy is barely an hour, which is the kind of pressure that makes every decision feel real.

So Dean Hall announced DayZ is getting a full release. Not as some janky mod, but as an actual game. Boxed copy, digital download, the whole thing. And when I heard that, I got stupid about what it could be.

I started imagining what would actually matter in a game like that. Every object craftable. Professions that mean something—hunter, engineer, trader. Building settlements. Creating actual societies and trade routes and conflicts that ripple through the whole world. Something like EVE Online but with corpses and decay and the constant threat of being murdered for a can of beans. A place where ten thousand players could actually shape the world through economics and war and betrayal.

That’s not what’s going to happen, though. I know better. DayZ will be a solid survival shooter where you crouch through bushes and hoard canned food and occasionally run from some twelve-year-old in Ohio who thinks he’s in Call of Duty and just blasts you for your backpack. It’ll be fine. Decent way to kill an afternoon. Better things exist, but worse too.