On Her Own
The first Walking Dead game managed something most zombie fiction can’t—it made you actually care. Lee and Clementine became real in a way that surprised me. You made choices that felt like they mattered, and in that small moment of agency, a video game transformed into something personal. I thought about those choices for weeks after I finished it.
What made it work was the refusal to get clever. There were no elaborate set pieces, no boss fights, no mechanical flourishes designed to impress. Just two people in increasingly terrible situations, and the question of who you became in those moments. The writing was solid, the voice acting was understated, and somehow none of that formality got in the way of genuine feeling.
Season Two is almost here, and this time Clementine is on her own. She was a kid in the first game, dependent on Lee for protection and guidance. Now she’s older, alone in a world that only got worse. The trailer doesn’t give much away, but you can feel that she’s harder now, sharper—the kind of hardness you develop when there’s no one else looking out for you.
I’m genuinely curious to see where they take this. If they can keep that same focus on character and choice, on the small moments of human connection in a broken world, it could be something special. Clementine deserves a story worthy of what happened to her. I’m ready to find out if they know that too.