Marcel Winatschek

Pigeon Romance

I downloaded Hatoful Boyfriend as a joke and ended up spending hours completely absorbed in it.

It’s a visual novel where you’re at this school surrounded by pigeons. That’s the premise. The game doesn’t explain it or apologize for it—you just show up, meet these bird characters, and start making choices about who to spend time with, which classes to skip, whether to take that job. Everything feels small and manageable at first.

Then it stops being funny. Not all at once. You make some choice that seemed harmless and suddenly you’re in a gang war, or you’ve accidentally summoned something, or an ending you thought was happy starts looking like a trap. The tone shifts without warning. What were romantic comedy beats become something unsettling, then tragic, then deliberately strange. The writing commits to each shift completely, which makes it work.

The secret is that the game actually cares about narrative. Every detail matters. That throwaway line from chapter one comes back in chapter three. Missing homework has consequences. The relationships develop in ways that feel earned rather than scripted. When you restart and try a different path, you realize how much is branching beneath the surface—how many different stories can come out of the same school year.

I kept reloading, trying to understand the logic. Which choices matter, which don’t, how to get through without catastrophe. But part of the game’s strength is that some catastrophes are unavoidable. You hit certain points and the story locks in, and there’s nothing to do but see where it goes.

What gets to you is the sincerity. The game takes the pigeon dating sim completely seriously. It builds a world with rules and stakes and characters that feel like actual people (who happen to be birds). That commitment to the premise—the refusal to wink at the absurdity—is what makes the emotional beats land. When something sad happens, it’s sad. When something is beautiful, it’s actually beautiful.

I thought I was downloading a joke game and ended up with something that made me care, that had something to say about choice and consequence and the way small decisions collapse into big endings. That’s not what I expected to find in a game about dating pigeons.