The SNES Was Perfect and Then This
The Super Nintendo was, is, and will remain the finest piece of consumer electronics ever made. I held that position as a child and I’ve never found a reason to revise it. Pixel art, soul, the end of the argument. The Nintendo 64 never fully won me over—I could respect it, but the SNES had already settled something in me that didn’t need reopening.
And yet. 1997, standing in front of a display unit in a supermarket somewhere, watching Super Mario 64 run on a screen, I understood nothing. Not in the sense of being confused—in the sense of the scale being genuinely incomprehensible. A fully realized three-dimensional world moving in real time, controlled by a controller with so many inputs it looked like a threat. My brain just stalled. It was the first time a game made me feel like a tourist in someone else’s future.
Almost twenty years later, programmer Roystan Ross rebuilt the first level from scratch on modern hardware—in HD, running in a browser. The grass is sharp, the castle catches light, Mario moves with a strange new authority. It’s the same spatial shock in a different register: familiar enough to feel like memory, clean enough to feel like something else entirely.
The SNES is still better. But that first level still gets me.