Marcel Winatschek

Every Surface Is an Ad

The opening of Hyper Reality drops you into a near-future Medellín where every wall, surface, and piece of empty air has been colonized by augmented reality overlays—gamification points, loyalty rewards, GPS arrows, chatbot personas. The protagonist moves through it like she can’t imagine anything else. Why would she? This is just how the world looks now.

Keiichi Matsuda made the film, and it’s one of the more honest pieces of technology commentary I’ve encountered—not because it predicts a specific dystopia, but because it just extrapolates the current one. The logic already exists. Every app chases engagement metrics. Every physical space is a potential ad surface. Every interaction is an opportunity to collect data and serve you something. Matsuda asks what that looks like when it’s finished. His answer is a city where reality without a device is grey and disorienting and somehow lonelier than the noise.

Our physical and virtual realities are becoming increasingly intertwined, he said. Technologies like VR, AR, wearables, the internet of things—they point toward a world where technology will mediate every aspect of life. What unsettles me isn’t the prediction. It’s that I already feel the pull toward the screen when the room gets quiet. We’re not heading into Matsuda’s world. We’re already loading the moving truck.