Marcel Winatschek

Three Girls, Zero Impulse Control, One Clubhouse

I started watching Mitsuboshi Colors on a slow evening with zero expectations—three elementary school girls doing slice-of-life things in Ueno, protecting the city from "evil" out of a ramshackle clubhouse. Fine. Whatever. One episode.

Six episodes later I was fully committed and a little unsettled, which is exactly the kind of anime experience I didn’t know I needed.

Yui, Sat-chan, and Kotoha—collectively the Colors—are not normal children. They are, depending on your frame of reference, either the most imaginative kids alive or early-stage disaster cases. Kotoha operates at a frequency suggesting she’ll become either a cult leader or a weapons engineer. Sat-chan has the ethics of a feral animal. Yui is the nominal conscience of the group, which means she’s the one occasionally questioning whether releasing the zoo’s elephants is legally advisable before going along with it anyway.

The show is funny in the way that genuine chaos is funny—not scripted comedy beats but the specific absurdity of watching children follow their internal logic all the way to its inevitable, unhinged conclusion. They fight zombie outbreaks in the park. They launch investigations into nothing. They torment the local police officer with cheerful, sociopathic consistency. The sakura-bright palette and gentle music keep everything feeling warm, which makes the darker undertow—the show’s occasional gestures at what these three will eventually become—land harder when it surfaces.

What stayed with me is this: the Colors live entirely inside their own version of reality, and Mitsuboshi Colors doesn’t mock that. It treats their world as real because, to them, it is. That’s either a cheerful children’s show about the importance of imagination or a psychological profile of three future patients. Probably both. The ambiguity is the point—and it’s doing more work than the show lets on.