Marcel Winatschek

The Ghost Problem

There’s a scene early in the original Ghost in the Shell film—Mamoru Oshii’s 1995 version, the one that matters—where Major Motoko Kusanagi dives off a skyscraper and becomes briefly invisible mid-fall, her optical camouflage activating before she hits the target. It’s an action beat. It’s also a meditation on what it means to disappear, to exist in a body that can make itself nothing. Oshii lingered on these moments. The film is full of long shots of a city reflected in dark water, a body surfacing, a face that gives nothing away. It asks its question and refuses to answer it: if your brain is the last original part of you, is that enough to make you human?

Masamune Shirow published the original manga in 1989, and the premise has aged better than almost any science fiction from that era. In 2029, most people are cyborgs to varying degrees. The brain can be replaced down to a handful of cells—a "ghost," the essential spark of identity and personality, housed in a synthetic shell of a body. The villain of the first film, a hacker called the Puppet Master, can invade that shell and rewrite the ghost inside it. Make you commit crimes you don’t remember. Make you remember a childhood you never had. Kusanagi hunts him through Section 9, the government’s black-ops unit, while quietly wondering if her own ghost is still original enough to count as hers.

The franchise kept expanding—Stand Alone Complex in 2002, then Innocence, then Arise—each iteration finding a new angle on the same central anxiety. Stand Alone Complex in particular is remarkable television: procedural in structure, genuinely philosophical in content, willing to let Kusanagi be cold and complicated without softening her into something more palatable. It was directed by Kenji Kamiyama, whose instinct for the material is precise and whose restraint keeps the show from disappearing into its own mythology.

Then came the 2017 Scarlett Johansson film, which was a bad-faith adaptation dressed up as respectful homage. The casting controversy was only part of it. The deeper problem was that the film wanted to be Ghost in the Shell without grappling with what makes Ghost in the Shell difficult. It wanted the visuals—and it did get some of them right—without the patient, uncomfortable questioning underneath. It gave us a version of Kusanagi who needed to discover her own humanity, rather than one who had already thought the question through from every angle and found no satisfying answer. That was the betrayal.

Netflix went ahead and produced Ghost in the Shell: SAC_2045 with both Aramaki and Kamiyama attached, which was the right pair of names. The show arrived in 2020 as fully 3D CGI, which created its own problems—the animation style sat in an uncanny valley that Oshii’s hand-drawn work never had to navigate, every frame slightly too smooth, slightly too plastic. But Kamiyama’s understanding of the material gave it more backbone than the live-action film managed in two hours. Whether it ultimately honored the ghost or just wore its shell is a fair debate.

What I keep returning to is how much heavier the original premise feels now than it did in 1995. Then, the idea of identity surviving—or not surviving—technological modification was speculative. Now we spend our days feeding ourselves into systems that model us, predict us, reflect back versions of ourselves we didn’t choose. The Puppet Master doesn’t seem hypothetical anymore. Neither does Kusanagi’s cold stare at her own reflection, asking: what’s still mine?