Moonlighter
I grew up on Chrono Trigger and Secret of Mana—played them until they wore out. Those Super Nintendo RPGs were enormous and detailed despite the pixels, and they kept me occupied for years. I still have the muscle memory, still hear the music when I think about them.
A whole generation grew up on those games and is now old enough to make their own stuff. Moonlighter is part of that wave. You can feel it in how it’s designed.
You play Will, a shopkeeper in some village called Rynoka. During the day, adventurers come through buying weapons and potions and whatever else they need for their heroic quests. Will runs a good shop. But he doesn’t want his whole life behind the counter. At night, he slips through magical doors into strange worlds, hunting for treasure and artifacts to bring back and resell in the morning.
The concept isn’t revolutionary—day job, night adventure, the loop of gathering and selling. What matters is the craft. The pixel art is clean and detailed, the world design looks thoughtful. This is clearly made by someone who understood what made those old RPGs worth replaying, what kept you coming back.
I’ll probably spend a lot of time with it.