Marcel Winatschek

No Load Times, No Microtransactions, No Bullshit

The Super Nintendo is still the greatest games console ever made. I’ll die on this hill. Stack the PlayStation 4, the Xbox One, and the Switch next to it and it still wins—not on specs, obviously, but on everything that actually matters. No loading screens eating your evening. No pay-to-win mechanics designed by someone in a boardroom who has never played a game for fun in his life. Just games with actual ideas in them, built by people who had to be creative because they had no other option.

Chrono Trigger. Secret of Mana. Super Mario Kart. Games that inspired entire careers—you can see the pixel-art love directly inherited in things like Shovel Knight, Terraria, and Stardew Valley. The aesthetic didn’t date; it became a deliberate choice, a language. The SNES didn’t just survive its era—it taught the next generation what games could feel like.

Gregor and Eddy from Retro Klub sat down with the grey console and worked through a selection of more or less well-known SNES titles—Dragon Quest, Castlevania, Sim City—with the casual enthusiasm of two people who clearly grew up on this stuff. It’s an easy watch. Comfortable in the best way, like finding a cartridge you forgot you owned.