Marcel Winatschek

Still There

There’s something about the SNES that doesn’t need defending anymore. Chrono Trigger, Secret of Mana, Super Mario Kart—you know what those are. The pixel art didn’t age into a style, it just stopped needing apologies.

Every indie game that borrowed from that visual language—Shovel Knight, Terraria, Stardew Valley—they’re reaching back to grab something that still works. Not because it’s retro and therefore cool, but because it solved problems that didn’t have obvious solutions.

I watched Gregor and Eddy from Retro Klub fire up some games recently, nothing special, just the usual suspects dropping into Dragon Quest, Castlevania, Sim City. There’s something restful about watching someone else play old games, the way you might watch someone rearrange furniture in a house you used to live in. Not homesick exactly, just aware that something was there once.

The SNES is still there, still working. I don’t know why we keep feeling the need to say it matters, except that it does, obviously, and everyone knows it. Some things just refuse to become small enough to fit inside a word like nostalgia.