Marcel Winatschek

Legion Protocol

The city is already flooding with light when the first gate opens. Dimension tears materializing without warning, alien creatures pouring through, the regular police overwhelmed before they’ve finished processing what they’re looking at. The unit assembled in response is called Neuron, and their solution to fighting something inhuman is to tether a captured creature—redesigned, partially domesticated, renamed Legion—to an officer via a glowing chain. You fight together. The chain itself becomes a weapon. Two wills, one leash.

This is Astral Chain, announced in early 2019 as a Nintendo Switch exclusive from PlatinumGames, and the setup sounds like a dozen other cyberpunk action games until you look at who’s making it. The character design comes from Masakazu Katsura, whose work I’ve followed since I first found Video Girl Ai—the manga about a girl who climbs out of a VHS tape to help a heartbroken teenager, which sounds ridiculous and reads as something genuinely tender. Katsura draws faces you remember. The kind of faces that make you trust a game before you’ve touched the controller.

The director is Takahisa Taura, who spent years as a game designer on NieR:Automata before stepping into the lead chair here. That’s a hell of a debut credit. Watching over the project is Hideki Kamiya, who created Devil May Cry and Bayonetta—someone whose involvement is less a guarantee of quality than a statement of intent. PlatinumGames doesn’t make subtle games, and Astral Chain looked like it had no interest in subtlety either.

The setting—a multicultural future city called The Ark—is lit within an inch of its life, every surface blinking, the aesthetic somewhere between Akira and a fever dream about traffic management. The creatures, called Chimeras, are sufficiently alien to make the combat feel specific rather than generic. The synergy mechanics between player and Legion—attacking the same enemy simultaneously, or hanging back while Legion rushes forward, or using the chain to bind and restrict movement—seemed designed to reward experimentation rather than repetition.

What interested me most was the cultural lineage the thing was carrying. Katsura’s designs. Taura’s combat brain. Kamiya’s fingerprints on the production. It’s the kind of roster that makes you pay attention even before a game exists. Whether it could actually deliver on that pedigree was another question entirely—but as a statement of ambition, Astral Chain arrived looking fully formed.