Marcel Winatschek

The Console You Don’t Need Because the Cloud Has It All

Google announced Stadia at GDC this week, and the pitch is the same one the industry has been attempting for about fifteen years: you don’t need the hardware. The games live on their servers. You stream them. Phil Harrison, running the project as VP and General Manager, described it as freeing players from the limitations of conventional consoles and PCs—4K at 60fps, HDR, surround sound, playable on any device from your TV to your phone, with Google’s global network of data centers doing the heavy lifting at the other end. He said developers would have access to nearly unlimited resources to make the games they’d always dreamed of. He said a lot of things that sounded very good in a room full of people whose job it is to want them to be true.

The piece that’s genuinely interesting—and this might be the only genuinely interesting piece—is the YouTube integration. While you’re watching someone stream Sekiro: Shadows Die Twice or Devil May Cry 5, you could click a button and immediately start playing the same game yourself. That’s not nothing. If it works, it’s a real collapse of the wall between watching and playing, a wall that has been getting more porous for years anyway. The streaming audience for games is now large enough to treat as a distribution channel in its own right, and Google owns that channel.

The rest of the pitch is where I get skeptical. Cloud gaming’s recurring problem isn’t the server side—Google’s infrastructure is genuinely immense—it’s the last mile. The connection between their data center and your apartment is only as good as your ISP’s willingness to maintain it, and latency in a game is not the same as latency in a video stream. Video buffers. A frame of controller input does not. I’ve played enough OnLive and PlayStation Now to know what a promising technology looks like under real-world conditions.

Stadia will launch later this year in the US, Canada, the UK, and parts of Europe. Maybe it’ll be different this time. Maybe the compression is good enough and the edge nodes are close enough that it stops mattering. I’m not pre-ordering anything. But cloud gaming has been the future of gaming for so long that it might actually be getting close to true.