Marcel Winatschek

The Labo Gamble

I don’t remember much about the Virtual Boy. Red plastic, black screen, you held it up to your face like binoculars. 1995. It gave people headaches and lasted about as long as you’d expect something that stupid to last. Nintendo’s trying VR again now, decades later, but this time with cardboard.

The Labo: VR-Set comes out April 12 for the Switch. It’s not a polished consumer device—it’s a kit where you build the headset from cardboard, fold together toys called Toy-Cons, and clip them to your Switch. Cut, fold, snap, shove the screen into the headset, and you’ve got 3D. It’s crude. Simple. Weirdly elegant.

There’s something either genuinely clever or completely insane about this approach. It’s cheap. It’s tactile. It doesn’t try to compete with Oculus or PlayStation VR. It’s doing something different. You assemble six Toy-Cons: the VR headset itself, a blaster, an underwater camera, and a few others. Each works its own way. The whole thing treats assembly as part of the experience, not a barrier.

The appeal is obvious. Anyone with a Switch already has the screen. Instead of selling expensive new hardware, Nintendo puts the work in your hands—cardboard, scissors, time. No tracking lights, no proprietary sensors, no ecosystem lock. Just design that actually functions and the kind of stubborn ingenuity Nintendo’s become known for. They’re being honest about what this is: a toy, not a promise.

I don’t know whether it’ll work. I don’t know whether anyone still cares about VR now that the hype has cooled. But I like that Nintendo’s refusing to compete on specs. They’re not building the best VR. They’re making VR something you build yourself. That’s either the future or a brilliant niche. Probably both.