Marcel Winatschek

The Wind Fish Knows Your Name

The Legend of Zelda: Link’s Awakening might be the game I’ve finished most often in my life. The original Game Boy version, then the Color rerelease, then the 3DS remake—Link washes ashore on Koholint Island, meets Marin in her idyllic coastal village, befriends a crocodile named Richard, works through dungeons that feel like puzzle boxes built by someone with a very specific and tender idea of what childhood adventure should feel like, and finally wakes the Wind Fish and watches the island dissolve into nothing because it was a dream all along. I played through that ending more than once as a kid and cried every single time. Still kind of do.

The 2019 Switch remake looks absurdly charming—toy-like figures moving through a world that seems hand-painted and then photographed in miniature. It shouldn’t work as a visual direction for a Zelda game, and yet it fits Link’s Awakening perfectly, because the original always had that quality: a slightly unreal, slightly melancholy sweetness underneath the adventure. Link slashing through bushes in candy colors while flirting with Marin feels correct. The core remains intact after twenty-five years.

The Switch Lite launched alongside it, which felt like Nintendo understanding the assignment. No TV output, fully integrated controls, a form factor that is unmistakably the spiritual successor to the Game Boy. That’s exactly the device this game deserves—played on a train or under a lamp late at night, headphones in, the whole world reduced to Koholint and the sound of waves.